PoE 3.13 may be the definitive ARPG of our time. It really is the only game because D2 to give me a related feel and response for the gameplay. The combat is exactly what you'd count on and top-notch, ignoring the de-sync, which isn't a portion of it. The loot is on par with D2, if not much better, and can promptly become much better more than time as they're adding new swag each and every two weeks or so on top of extra substantial patches. The monsters are diverse and filled with challenges for pretty much each and every build sooner or later. and in the endgame, you have to consider all of your defenses getting properly balanced. The quite most effective portion on the game may be the constant alter of ladders and events. You will discover race seasons continually going in and out, that are temporary leagues ranging from an hour to a week or perhaps a month, exactly where you race for the top on the practical experience ladder for points.
The Sealing on the Elder has sent shockwaves far beyond the Atlas. Unknown and unseen entities now move towards the Atlas, lured by the sudden absence of among their very own. Heralded by the Envoy, an entity known as the Maven may be the first to arrive. Her desires are exact — to witness the exquisite struggle for survival in between mortal entities. Those brave and resilient adequate to withstand her brutal trials are rewarded with unequaled control on the Atlas. New Atlas Passive Skill Trees provide the capacity for Exiles to pursue, manage, and customize the game content material they most delight in on a per-Region basis, so long as they prove their worth for the Maven.
Principal New Content material and Options
Added a new Intelligence Skill Gem – Hydrosphere: Creates a sphere of water or moves an existing sphere and resets its duration. The globe continually applies a drenched debuff using a short time to enemies in its location or these it moves by way of. You may hit the sphere with other skills to inflict cold and lightning ailments (aside from a chill). The sphere pulses at frequent intervals whilst afflicted by a disease, and immediately after moving, damaging all drenched enemies inside a huge location with that ailment.
Added a new Intelligence/Dexterity Support Gem – Trinity Support: Supports skills that hit enemies, causing them to achieve bonuses. In the similar time, you have the resonance of all three elements and grant resonance of things aside from the highest-damage element of a hit. Supported skills deal extra elemental harm and penetrate elemental resistances based on the lowest of the three resonances.
Added 13 new Exceptional Items.
Added 15 new Divination Cards, made by supporters.
Added 11 new Maps.
Added Heist for the core game, rebalanced around the reduced rate of encountering Heist gameplay (see Heist Changes).
I added Harvest for the core game inside a drastically modified form (see Harvest Changes).
Minor New Content material and Options
Texture Streaming has been reworked. Lots of textures that weren't previously streamed now are and streamed surfaces' image good quality has been enhanced. This also addresses some hiccups around the very first time specific events occurred within a session (like slaying some monsters). This alter might be monitored and enhanced in future updates based on player information.
Kinetic Blast and Storm Call have brand new effects.
Firestorm has a new skillbar icon.
Pets now possess a quite slight delay before they comply with you if you move.
Opening the portals for the Temple of Atzoatl or even a Syndicate Safehouse in your hideout immediately after you've acquired a Map Device now creates these portals at your Map Device.
They were continued to incrementally strengthen the sound, art, effects, and environments.
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